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        <title>rotating_field.log</title>
        <link>https://velog.io/</link>
        <description>회전하는 자기장</description>
        <lastBuildDate>Fri, 15 Mar 2024 07:44:44 GMT</lastBuildDate>
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            <title>rotating_field.log</title>
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        <copyright>Copyright (C) 2019. rotating_field.log. All rights reserved.</copyright>
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        <item>
            <title><![CDATA[#8. [그림] 개발 중인 게임 캐릭터 디자인 1]]></title>
            <link>https://velog.io/@rotating_field/8.-%EA%B7%B8%EB%A6%BC-%EA%B0%9C%EB%B0%9C-%EC%A4%91%EC%9D%B8-%EA%B2%8C%EC%9E%84-%EC%BA%90%EB%A6%AD%ED%84%B0-%EB%94%94%EC%9E%90%EC%9D%B8-1</link>
            <guid>https://velog.io/@rotating_field/8.-%EA%B7%B8%EB%A6%BC-%EA%B0%9C%EB%B0%9C-%EC%A4%91%EC%9D%B8-%EA%B2%8C%EC%9E%84-%EC%BA%90%EB%A6%AD%ED%84%B0-%EB%94%94%EC%9E%90%EC%9D%B8-1</guid>
            <pubDate>Fri, 15 Mar 2024 07:44:44 GMT</pubDate>
            <description><![CDATA[<p><img src="https://velog.velcdn.com/images/rotating_field/post/9dbf0030-d38f-414a-96dc-9c0a053d98a7/image.png" alt=""></p>
<blockquote>
<p><em><strong>오로라</strong></em>
 _떠돌이 인도자 &#39;오로라&#39;는 우주의 이곳저곳을 여행하며 불면증인 아버지에게 도움이 될만한 
 약을 찾고 있습니다. 우주 전역에서 모은 다양한 아이템을 판매합니다. _</p>
</blockquote>
]]></description>
        </item>
        <item>
            <title><![CDATA[#7. [Unity] 벽 가까이서 이동하면 붙어있는 문제 해결 방법]]></title>
            <link>https://velog.io/@rotating_field/7.-Unity-%EB%B2%BD-%EA%B0%80%EA%B9%8C%EC%9D%B4%EC%84%9C-%EC%9D%B4%EB%8F%99%ED%95%98%EB%A9%B4-%EB%B6%99%EC%96%B4%EC%9E%88%EB%8A%94-%EB%AC%B8%EC%A0%9C-%ED%95%B4%EA%B2%B0-%EB%B0%A9%EB%B2%95</link>
            <guid>https://velog.io/@rotating_field/7.-Unity-%EB%B2%BD-%EA%B0%80%EA%B9%8C%EC%9D%B4%EC%84%9C-%EC%9D%B4%EB%8F%99%ED%95%98%EB%A9%B4-%EB%B6%99%EC%96%B4%EC%9E%88%EB%8A%94-%EB%AC%B8%EC%A0%9C-%ED%95%B4%EA%B2%B0-%EB%B0%A9%EB%B2%95</guid>
            <pubDate>Sun, 03 Mar 2024 15:25:18 GMT</pubDate>
            <description><![CDATA[<p><img src="https://velog.velcdn.com/images/rotating_field/post/58855b2a-778a-413c-8b80-d4fc85100b3f/image.png" alt=""></p>
<blockquote>
<p><code>Physics Material</code> &gt; <code>Friction Combine</code> &gt; <code>Minimum</code>으로 설정</p>
</blockquote>
<blockquote>
<p><em><strong>unity editor version : 2020.3.25f1</strong></em></p>
</blockquote>
]]></description>
        </item>
        <item>
            <title><![CDATA[#6. [Unity] Java Native Code 사용이 안 될 때 해결 방법]]></title>
            <link>https://velog.io/@rotating_field/6.-Unity-Java-Native-Code-%EC%82%AC%EC%9A%A9%EC%9D%B4-%EC%95%88-%EB%90%A0-%EB%95%8C-%ED%95%B4%EA%B2%B0-%EB%B0%A9%EB%B2%95</link>
            <guid>https://velog.io/@rotating_field/6.-Unity-Java-Native-Code-%EC%82%AC%EC%9A%A9%EC%9D%B4-%EC%95%88-%EB%90%A0-%EB%95%8C-%ED%95%B4%EA%B2%B0-%EB%B0%A9%EB%B2%95</guid>
            <pubDate>Sun, 03 Mar 2024 15:18:36 GMT</pubDate>
            <description><![CDATA[<p><img src="https://velog.velcdn.com/images/rotating_field/post/5a626313-fec6-476c-9889-a9ecf4510563/image.png" alt=""></p>
<blockquote>
<p><code>Package Manager</code> &gt; <code>Android JNI</code> : <em><strong>[Enable]</strong></em></p>
</blockquote>
<blockquote>
<p><em><strong>unity editor version : 2020.3.25f1</strong></em></p>
</blockquote>
]]></description>
        </item>
        <item>
            <title><![CDATA[#5. [Unity] 3D 애니메이션이 땅을 뚫고 들어갈 때 해결방법]]></title>
            <link>https://velog.io/@rotating_field/5.-Unity-3D-%EC%95%A0%EB%8B%88%EB%A9%94%EC%9D%B4%EC%85%98%EC%9D%B4-%EB%95%85%EC%9D%84-%EB%9A%AB%EA%B3%A0-%EB%93%A4%EC%96%B4%EA%B0%88-%EB%95%8C-%ED%95%B4%EA%B2%B0%EB%B0%A9%EB%B2%95</link>
            <guid>https://velog.io/@rotating_field/5.-Unity-3D-%EC%95%A0%EB%8B%88%EB%A9%94%EC%9D%B4%EC%85%98%EC%9D%B4-%EB%95%85%EC%9D%84-%EB%9A%AB%EA%B3%A0-%EB%93%A4%EC%96%B4%EA%B0%88-%EB%95%8C-%ED%95%B4%EA%B2%B0%EB%B0%A9%EB%B2%95</guid>
            <pubDate>Sun, 03 Mar 2024 15:13:47 GMT</pubDate>
            <description><![CDATA[<p><img src="https://velog.velcdn.com/images/rotating_field/post/853c702f-15ae-4c47-891d-cc00afb2ebf4/image.png" alt=""></p>
<blockquote>
<p>원하는 애니메이션에서, <code>Foot IK</code> 옵션 체크</p>
</blockquote>
<blockquote>
<p><em><strong>unity editor version : 2020.3.25f1</strong></em></p>
</blockquote>
]]></description>
        </item>
        <item>
            <title><![CDATA[#4. [Unity] AndroidManifest.xml 파일 생성이 안 될 때]]></title>
            <link>https://velog.io/@rotating_field/4.-Unity-AndroidManifest.xml-%ED%8C%8C%EC%9D%BC-%EC%83%9D%EC%84%B1%EC%9D%B4-%EC%95%88-%EB%90%A0-%EB%95%8C</link>
            <guid>https://velog.io/@rotating_field/4.-Unity-AndroidManifest.xml-%ED%8C%8C%EC%9D%BC-%EC%83%9D%EC%84%B1%EC%9D%B4-%EC%95%88-%EB%90%A0-%EB%95%8C</guid>
            <pubDate>Sun, 03 Mar 2024 15:09:30 GMT</pubDate>
            <description><![CDATA[<p><img src="https://velog.velcdn.com/images/rotating_field/post/2d1c4065-fba5-4992-98bb-92759587ced5/image.png" alt=""></p>
<blockquote>
<p><code>Project Settings</code> &gt; <code>Player</code> &gt; <code>Publishing Settings</code> &gt; <code>Build</code> &gt; <code>Custom Main Manifest</code> <em>V</em></p>
</blockquote>
<blockquote>
<p><strong><em>unity editor version : 2020.3.25f1</em></strong></p>
</blockquote>
]]></description>
        </item>
        <item>
            <title><![CDATA[#3. [Android Studio/Unity] Plugin 만들 때 Tasks 폴더가 안 보일 때]]></title>
            <link>https://velog.io/@rotating_field/4.-Android-StudioUnity-Plugin-%EB%A7%8C%EB%93%A4-%EB%95%8C-Tasks-%ED%8F%B4%EB%8D%94%EA%B0%80-%EC%95%88-%EB%B3%B4%EC%9D%BC-%EB%95%8C</link>
            <guid>https://velog.io/@rotating_field/4.-Android-StudioUnity-Plugin-%EB%A7%8C%EB%93%A4-%EB%95%8C-Tasks-%ED%8F%B4%EB%8D%94%EA%B0%80-%EC%95%88-%EB%B3%B4%EC%9D%BC-%EB%95%8C</guid>
            <pubDate>Sun, 03 Mar 2024 15:02:20 GMT</pubDate>
            <description><![CDATA[<p><img src="https://velog.velcdn.com/images/rotating_field/post/81b7ea87-84c6-4462-ae79-3dae0a1bd24e/image.png" alt=""></p>
<blockquote>
<p><code>File</code> &gt; <code>Settings</code> &gt; <code>Experimental</code>에서 
<code>Only include test tasks in the Gradle task list generated during Gradle Sync</code> 체크 해제 후 <code>Gradle Reload</code></p>
</blockquote>
]]></description>
        </item>
        <item>
            <title><![CDATA[#2. [Unity] 2020. 이상 버전에서 AndroidManifest.xml 파일 경로]]></title>
            <link>https://velog.io/@rotating_field/3.-%EC%9C%A0%EB%8B%88%ED%8B%B0-2020.-%EC%9D%B4%EC%83%81-%EB%B2%84%EC%A0%84%EC%97%90%EC%84%9C-AndroidManifest.xml-%ED%8C%8C%EC%9D%BC-%EA%B2%BD%EB%A1%9C</link>
            <guid>https://velog.io/@rotating_field/3.-%EC%9C%A0%EB%8B%88%ED%8B%B0-2020.-%EC%9D%B4%EC%83%81-%EB%B2%84%EC%A0%84%EC%97%90%EC%84%9C-AndroidManifest.xml-%ED%8C%8C%EC%9D%BC-%EA%B2%BD%EB%A1%9C</guid>
            <pubDate>Sun, 03 Mar 2024 14:55:16 GMT</pubDate>
            <description><![CDATA[<p><img src="https://velog.velcdn.com/images/rotating_field/post/fe4c8a8f-979c-4e45-b570-1f10b510ff3c/image.png" alt=""></p>
<p>unity editor 2020.* 이상 버전은 AndroidManifest.xml 파일의 위치가 이전 버전과 다릅니다.</p>
<blockquote>
<p><code>[Project Root Path]</code> &gt; <code>Temp</code> &gt; <code>gradleOut</code> &gt; <code>unityLibrary</code> &gt; <code>src</code> &gt; <code>main</code>에 <code>AndroidManifest.xml</code> 파일 존재</p>
</blockquote>
<blockquote>
<p><strong><em>Caution : 프로젝트의 경로가 기본 경로와 다르면 프로젝트 최상단 경로를 찾아야 함.
unity editor version : 2020.3.25f1</em></strong> </p>
</blockquote>
]]></description>
        </item>
        <item>
            <title><![CDATA[#1. [Unity] 3D 빌드 후 그림자 안 나올 때...]]></title>
            <link>https://velog.io/@rotating_field/2.-%EC%9C%A0%EB%8B%88%ED%8B%B0-3D-%EB%B9%8C%EB%93%9C-%ED%9B%84-%EA%B7%B8%EB%A6%BC%EC%9E%90-%EC%95%88-%EB%82%98%EC%98%AC-%EB%95%8C</link>
            <guid>https://velog.io/@rotating_field/2.-%EC%9C%A0%EB%8B%88%ED%8B%B0-3D-%EB%B9%8C%EB%93%9C-%ED%9B%84-%EA%B7%B8%EB%A6%BC%EC%9E%90-%EC%95%88-%EB%82%98%EC%98%AC-%EB%95%8C</guid>
            <pubDate>Sun, 03 Mar 2024 14:43:49 GMT</pubDate>
            <description><![CDATA[<p><img src="https://velog.velcdn.com/images/rotating_field/post/5547f6b8-1636-4f09-890d-4c1cd7ec039f/image.png" alt=""></p>
<blockquote>
<p><code>Project Settings</code> &gt; <code>Quality</code> 에서 High 체크
<code>Scene</code>에 있는 <code>Directional Light</code>의 <code>Light</code> 컴포넌트에서,</p>
</blockquote>
<ul>
<li><code>Mode</code> : <code>Mixed</code> <em>V</em></li>
<li><code>Realtime Shadows</code> &gt; <code>Resolution</code> : <code>Very High Resolution</code> <em>V</em></li>
<li><code>Render Mode</code> : <code>Important</code> <em>V</em></li>
</ul>
<blockquote>
<p><strong><em>Caution : 모바일에서 성능 문제를 야기할 수 있음.
unity editor version : 2020.3.25f1</em></strong> </p>
</blockquote>
]]></description>
        </item>
        <item>
            <title><![CDATA[#0. 다양한 개발 일지 및 디자인 기록 시작]]></title>
            <link>https://velog.io/@rotating_field/1.-%EB%8B%A4%EC%96%91%ED%95%9C-%EA%B0%9C%EB%B0%9C-%EC%9D%BC%EC%A7%80-%EB%B0%8F-%EB%94%94%EC%9E%90%EC%9D%B8-%EA%B8%B0%EB%A1%9D-%EC%8B%9C%EC%9E%91</link>
            <guid>https://velog.io/@rotating_field/1.-%EB%8B%A4%EC%96%91%ED%95%9C-%EA%B0%9C%EB%B0%9C-%EC%9D%BC%EC%A7%80-%EB%B0%8F-%EB%94%94%EC%9E%90%EC%9D%B8-%EA%B8%B0%EB%A1%9D-%EC%8B%9C%EC%9E%91</guid>
            <pubDate>Sun, 03 Mar 2024 14:25:04 GMT</pubDate>
            <description><![CDATA[<blockquote>
<h4 id="예전부터-개발하면서-어렵게-해결한-내용들에-대해">예전부터 개발하면서 어렵게 해결한 내용들에 대해</h4>
</blockquote>
<h4 id="스크린샷으로만-남겨뒀었는데">스크린샷으로만 남겨뒀었는데,</h4>
<h4 id="이제부터-이곳에-그-기록을-남겨두려고-합니다">이제부터 이곳에 그 기록을 남겨두려고 합니다.</h4>
<blockquote>
<h4 id="또-제가-진행-중인--프로젝트에-대한">또, 제가 진행 중인  프로젝트에 대한</h4>
</blockquote>
<h4 id="개발-일지도-작성해보려고-합니다">개발 일지도 작성해보려고 합니다.</h4>
]]></description>
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